Games and Learning: A Review of A Theory of Fun

A few weeks ago a colleague sent an email to the faculty asking about banning students’ use of electronic devices during their recess time. This email was in response to a rainy indoor recess, where several students fired up their devices and started playing Minecraft. He was concerned about how these games might be impacting their social interaction and learning. The email inspired several other faculty members to share their support of a ban on electronics. Ever since then, I’ve been questioning the relationship between games and learning. More specifically I’ve been reading the book A Theory of Fun for...